• Tue. Sep 29th, 2026

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Uptime: A Cloud Provider Sim
Uptime: A Cloud Provider Sim
Cross-Platform

Uptime: A Cloud Provider Sim

Simulator RubyRack Games July 17, 2026

Briefing

You build it with your hands.

Uptime drops you onto the floor of your own cloud provider, first person. Buy the servers, carry them to the rack, seat them with a satisfying click. Run the cable yourself: pull it off the spool, find the port, watch it lay across the floor with real sag. Power on. Sign your first customer.

Underneath all of it is a real simulation. Every server, switch, cable and port is a live entity in a deterministic engine, not set dressing, not a bar filling up. When something breaks, it breaks because the model says it should.


Summary

You build it with your hands. Uptime drops you onto the floor of your own cloud provider, first person. Buy the servers, carry them to the rack, seat them with a satisfying click. Run the cable yourself: pull it off the spool, find the port, watch it lay across the floor with real sag. Power on. Sign your first customer. Underneath all of it is a real simulation. Every server, switch, cable and port is a live entity in a deterministic engine, not set dressing, not a bar filling up. When something breaks, it breaks because the model says it should.


Storyline

You don't manage a datacenter from a spreadsheet. You walk it. A first-person infrastructure sim where ports, power, fault domains, RSTP and BGP do real work, not flavour text. Readable for newcomers, honest for engineers.

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Taxonomies

Genres Simulator
Platforms Linux, Mac, PC (Microsoft Windows)
Developers RubyRack Games
Publishers RubyRack Games
Perspectives First person
Status Main Game