• Tue. Sep 29th, 2026

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Going Medieval
Going Medieval

Going Medieval

Indie, Role-playing (RPG), Simulator, Strategy Foxy Voxel March 17, 2026
3.4 (16 ratings)

Briefing

Build and manage your own castle settlement in a land reclaimed by wilderness. With detailed management, survival strategy, and a moddable sandbox world, Going Medieval challenges you to build the mightiest colony this side of the apocalypse.


Summary

Build and manage your own castle settlement in a land reclaimed by wilderness. With detailed management, survival strategy, and a moddable sandbox world, Going Medieval challenges you to build the mightiest colony this side of the apocalypse.


Storyline

In the world of Going Medieval, dark age society is on its knees. At the end of the 14th century, 95% of the global population has perished due to rampant plague. Eventually, survivors emerge from society’s ashes, and it’s now up to you to help them settle in a dangerous new land reclaimed by nature. Build your people a home, help shape their lives, and protect them from animals, bandits, and other dangers in a lawless post-calamity age. Design, build and expand your settlement from a small wooden hut into a colossal stone castle. With simple-to-use 3D terrain tools you can create the perfect stronghold, from winding underground caverns to sprawling multi-story forts. This harsh new world is rife with external threats, but you can give your colonists the upper hand in battle by building impenetrable defences and traps. Research, craft and equip weapons and gear so that they can fight back against unrelenting waves of attackers. Your colonists have more than just raids to contend with. They need protection from starvation and the elements, so it’s essential to stock up on supplies and build shelter to keep them fed and warm. Maintain your villagers’ emotional states, as their moods are affected if their needs and wants aren’t met. Grow the population of your settlement by helping out strangers in dangerous situations, or by taking in like-minded travellers. Your villagers have personal histories and agendas, and you can get to know them by observing their behaviour and relationships with others.

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Details

IGDB ID
115555
Status
Released
First Release
March 17, 2026
Release Dates
Jun 01, 2021 (PC (Microsoft Windows))
Mar 17, 2026 (PC (Microsoft Windows))
Rating
3.4/10
Rating Count
16
Hypes
5
Time to Beat
Hastily: 75600h | Normally: 104400h | Completionist: 133200h
Additional Websites
https://www.gog.com/game/going_medieval https://twitter.com/going_medieval https://bsky.app/profile/mythwright.bsky.social https://www.youtube.com/@FoxyVoxel https://www.instagram.com/mythwright_games https://discord.gg/goingmedieval https://store.steampowered.com/app/1029780 https://www.twitch.tv/directory/game/Going%20Medieval https://www.epicgames.com/store/p/going-medieval https://www.reddit.com/r/goingmedieval https://www.facebook.com/FoxyVoxel https://en.wikipedia.org/wiki/Going_Medieval

Taxonomies

Genres Indie, Role-playing (RPG), Simulator, Strategy
Platforms PC (Microsoft Windows)
Developers Foxy Voxel
Publishers Mythwright
Perspectives Bird view / Isometric
Status Main Game