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Renaissance Kingdom Wars
Renaissance Kingdom Wars

Renaissance Kingdom Wars

Indie, Real Time Strategy (RTS), Role-playing (RPG), Simulator, Strategy N/A November 26, 2024

Briefing

Battle across Europe, Africa and the Middle East in this grand strategy & RTS hybrid. The year is 1510, you are one of hundreds of landless mercenary captains. Earn the rank of lord and rise up through your Kingdom’s hierarchy to be crowned King and expand your Empire.


Summary

Battle across Europe, Africa and the Middle East in this grand strategy & RTS hybrid. The year is 1510, you are one of hundreds of landless mercenary captains. Earn the rank of lord and rise up through your Kingdom's hierarchy to be crowned King and expand your Empire.


Storyline

The year is 1510, the height of the Renaissance. You start the game as a simple mercenary captain in service to one of the hundreds of lords spread between dozens of Kingdoms across Europe, Africa and the Middle East. As you build your camp of followers and recruit new mercenaries you will eventually capture and claim one of over 500 cities or hamlets populating the game world. From there on you will take care of your economy, diplomatic relations, build up your city in real time or on the world map, aiming to expand your station and holdings in the game world – as a minor Lord. Eventually you will be ready to rebel against your monarch, and if successful be crowned King – which leads to the late game content – with focus switching from managing a town, to running a Kingdom, and eventually an Empire!

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Taxonomies

Genres Indie, Real Time Strategy (RTS), Role-playing (RPG), Simulator, Strategy
Platforms PC (Microsoft Windows)
Developers N/A
Publishers indie.io
Perspectives Bird view / Isometric
Status Main Game