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Doom II: Hell on Earth
Doom II: Hell on Earth
Cross-Platform

Doom II: Hell on Earth

Shooter id Software September 30, 1994
4.3

Briefing

Doom II: Hell on Earth is a first-person shooter developed by id Software and released in 1994 as a sequel to the original Doom. The game continues the story, with players battling through Earth after it has been invaded by demonic forces.

Gameplay remains similar to its predecessor, featuring fast-paced combat, maze-like levels, and an array of weapons, including the introduction of the powerful Super Shotgun. Doom II also adds new enemy types, such as the Arch-vile and the Mancubus, increasing the game’s challenge.

Initially released for MS-DOS, Doom II has since been ported to numerous platforms, becoming a cornerstone of the FPS genre.

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Summary

Doom II: Hell on Earth is a first-person shooter developed by id Software and released in 1994 as a sequel to the original Doom. The game continues the story, with players battling through Earth after it has been invaded by demonic forces. Gameplay remains similar to its predecessor, featuring fast-paced combat, maze-like levels, and an array of weapons, including the introduction of the powerful Super Shotgun. Doom II also adds new enemy types, such as the Arch-vile and the Mancubus, increasing the game's challenge. Initially released for MS-DOS, Doom II has since been ported to numerous platforms, becoming a cornerstone of the FPS genre.


Storyline

Immediately following the events in Doom, the player once again assumes the role of the unnamed space marine. After defeating the demon invasion of the Mars moon bases and returning from Hell, Doomguy finds that Earth has also been invaded by the demons, who have killed billions of people. The humans who survived the attack have developed a plan to build massive spaceships which will carry the remaining survivors into space. Once the ships are ready, the survivors prepare to evacuate Earth. Unfortunately, Earth's only ground spaceport gets taken over by the demons, who place a flame barrier over it, preventing any ships from leaving.

Downloadable Content

HacX: Twitch 'n Kill Vigor Master Levels for Doom II

Details

IGDB ID
312
Slug
doom-ii-hell-on-earth
Status
Released
First Release
September 30, 1994
Release Dates
May 11, 2004 (Tapwave Zodiac)
1995 (PC-9800 Series)
Oct 10, 1994 (DOS)
Jun 27, 1995 (Mac)
May 1996 (PC (Microsoft Windows))
May 1995 (DOS)
1995 (PC (Microsoft Windows))
Sep 30, 1994 (DOS)
Rating
4.3/10
Cross-Platform

Taxonomies

Genres Shooter
Platforms DOS, Mac, PC (Microsoft Windows), PC-9800 Series, Tapwave Zodiac
Developers id Software
Publishers Bethesda Softworks, GT Interactive Software, id Software, Imagineer, Tapwave, Virgin Interactive Entertainment (Europe) Ltd.
Franchises Doom
Game Modes Co-operative, Multiplayer, Single player
Perspectives First person
Themes Action, Horror, Science fiction
Engines id Tech 1
Collections Doom
Status N/A
Keywords 2.5d, 4 player co-op, achievements, another world, artificial intelligence, avatar awards, blamed for real life murders, bloody, boss assistance, boss fight, breaking the fourth wall, camping, controversy, corpse, darkness, death, death match, demon invasion, demons, developer cameo, developer voice acting, dial-up wide area network game operation, difficulty achievement, difficulty level, digital distribution, digital rights management, dimension travel, easter egg, easy mode, explosion, first-person platforming, game reference, god mode, griefing, hand-to-hand combat, heavy metal, hell, hidden room, human, invisibility, invisible enemy, jump scare moment, jumping puzzle, leaderboard, lost soul, male protagonist, melee, mod support, multiplayer via serial cable, multiple endings, nazis, no jumping, no-reticle aiming, nonexistent light source, one-man army, online, online multiplayer achievements, optional boss, outside of the map, over 100% completion, pc to console port, pop culture reference, post-apocalyptic, quicksaving, radiation, ranked match, real-time combat, rock music, run and gun, satanism, secret area, secret areas within secret areas, selective invincibility, sequel, sequence breaking, source port, stat tracking, steam, teleportation, temporary invincibility, traps, unstable platforms, voice acting, voice chat, walking through walls, wasd movement